Monday, May 6, 2013

Captains Blog Stardate 05062013 Pseudocode

Ok...so my game is really complicated and has alot of levels. So...for this blog I'm gonna focus on one certain part. I'm gonna focus on the hidden object portion. Also, bear in mind, I don't full understand pseudocode, so uh...bear with me.

If the player clicks a hidden object the doc appears with the correct speech and the continue button The score will also increase by one.
If the player clicks continue, the doc, speech and continue button disappear.
If the score reaches one the player advances to the next level.

This is code, right?


So yea...that's my pseudocode. Hope you enjoyed it!

Thursday, May 2, 2013

Captains Blog Stardate 05022013 Construct Code

If at first you don't succeed, try try again! This saying is so true with flash. Almost every time I try a new code it has an error. However it's usually one of three things!

1) A missing or extra curly bracket {}.
2) Something that's not Capitalized right. 
3) It's missing an onEnterFrame.

Usually it's one of those three, sometimes it's not! When it's not one of those three I start going through the code with a fined tooth comb.

COMB THE DESERT!!!

Captains Blog Stardate 05022013 Update Team Development Plan


One of the most difficult concepts to teach was the complexity of the science lab. Science is a multi-sensory experience. To accomplish this experience I found the "Add Sound to Demo" tutorial helpful. I wish I could add scents, but alas, smell-o-vision has not been invented yet. If it had I could have a "waft don't whiff" demonstration. Ohh well, I guess my mind is too advanced for this age of technology, who knows, maybe I'll invent smell o' vision some day! 

I CALL IT! SMELL-O-VISION!!!